"patron-only" features? Well, you may also compatibility patches with other scripts (as long it doesn't contains a reasonable percentaje part of other authors code).Īnd the most important is bring at least weekly updates at first (photos, videos the most or gifs), and at least a monthly update of the core, and share this activity in social media (YoouTube and Twitter mostly) aswell in this forum by editing the first post with each newer update and the older ones saving them inside spoilers.ĭo these steps and, seeing you're really talented, the support will come alone. If you want to stay up to date with the status of the plugin, you should check out my site as I'll be posting updates there first.Īs a fair bit of warning, when it is released it will more than likely be for sale, or accessible by other means of monetization, I do not want to sell it but, in reality, being able to make some sort of income from this would speed up the development process quite a bit, and would aid in creating all the other add-ons I have planned for this.Īs I've seen with other plugin creators, I think that the best thing is make a patreon, put the content for free, save the most special things in a separate plugin as "patron-only" features while still updating the core. 3D battle backs( designed by the end user ), a 3D ABS to build a full scale 3D mmo system, a 3D platformer( see below for a video of this ), and some other really unique stuff. This plugin is only a base, for many unique addons which I have planned including but not limited to. But that isn't the whole of it, in reality, this plugin is simply a stepping stone to bigger projects. So what is the Rose engine, and why is it special? Well, it's a simple 3D level editor that's extremely easy to use, and has quite a fair amount of flexibility! It will help you to create your game in full 3D without the complexity of unity, or other similar engines. The situation hasn't changed much but I'm at a point where I feel comfortable to release a little more info on this! So I've had this project underway for quite some time now, however I've always been busy with other things, and never really had time to work on this project.
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